-Entry is Free.
-Registration closes at 17h GMT+1
-Check in starts at 18h GMT+1
-Tournament starts at 19h GMT+1
-Format: Double-elimination brackets. 2/3 games until Top 8. 3/5 games for the whole Top 8.
-Registration is limited to players from Morocco.
-Registration is capped to 64 entrants.
-Tournament is happening in discord:
– DISCORD LINK: https://discord.gg/tRMpMryfcm
-Winner must report the score on Discord.
-Players MUST play on a wired connection. If wireless is suspected, picture of wired connection
may be requested by the PM or TO.
-Disclaimer: If we find out you are playing in another bracket, and it ends up holding up our bracket,
you can be disqualified at the TO’s discretion.
-If we find out that someone else is playing for you, it will result in a disqualification.
-You must be on Discord to keep track of results and contact opponent(s).
-Top 8 is the only part streamed of the event , it’s happening every Friday at 19h GMT +1
-Select matches will be played on the tournament stream. Players will be invited to the stream lobby
by an admin.
-Participants are both allowed and encouraged to stream their gameplay on their individual channels
if their matches are not planned on tournament stream.
You must Check-in on MPL Discord server and be available in the stream chat prior to the start time of the tournament. Check-in takes place 1 hour before the tournament begins. Registering is not the same as Checking in.
eck-in takes place 1 hour before the tournament begins. Registering is not the same as Checking in.
TOURNAMENT FORMAT & RULES :
- Latest Version: The latest version update of the Game will be used for Tournament play,
including any new characters and balance updates.
- Double Elimination: The Tournament will be played out as a Double Elimination competition.
In a “Double Elimination” competition, Players compete in Match Sets and advance starting
from the Winner’s side of the Tournament (the “Winner’s Bracket”). If a Player loses a Match
Set while on the Winner’s Bracket, that Player will move to the Loser’s side of the
Tournament (the “Loser’s Bracket”). If a Player loses a Match Set while on the Loser’s
Bracket, thus receiving their second loss, that Player is eliminated and will no longer advance
in the Tournament.
- Match Sets: All “Match Sets” will be Best-of-Three, except for the TOP 8 portion of the
Tournament, of which will be Best-of-Five. In a “Best-of-X” the first Player to win the majority
of “X” number of Matches is declared the winner of the Match Set, and any Matches that
have not been played at that point will not be played. In a Best-of-Three, for example, the
first Player to win two (2) Matches will be immediately declared the winner of the Match Set.
The winner of a single Match is determined when the Game awards the win to that Player or
upon the opponent causing a Match Disruption or other violation of the Rules as determined
by the Tournament Group.
- Character Lock: Players are able to change their characters in the beginning before the first
Match. Players must declare their first character to the staff. Once the match starts, only the
loser of the Match is allowed to change their character.
- Double K.O: In the event of a tied Match declared by a “Double K.O.” on the Game screen,
the Match will not be scored and both Players will replay the tied Match with the same
character selections and stage.
- The “Grand Finals” of a Double Elimination competition is a Match Set series comprised of
up to two (2) Best-of-Five Match Sets between the final two (2) Players left in the
Tournament: the highest advancing Player from the Winner’s Bracket, and the highest
advancing Player from the Loser’s Bracket. In the event the Player from the Winner’s Bracket
wins the first Best-of-Five Match Set, the Grand Finals immediately ends, giving the Player
from the Loser’s Bracket their second loss to be eliminated from the Tournament. The Player
from the Winner’s Bracket is then declared the Grand Champion for the Tournament. In the
event the Player from the Loser’s Bracket wins the first Best-of-Five Match Set, thereby
giving the Player from the Winner’s Bracket their first loss, a second Best-of-Five Match Set
will be played (the “Grand Finals Reset”). Players may select new characters and exercise any
Player Options for this new Match Set. The Player that wins this final Match Set, thereby
giving the other Player their second loss to be eliminated from the Tournament, is declared
the Grand Champion.
- Missing Players: If a player fails to check in, during the 1 hour before the start of the
tournament or the Player checked in and wasn’t present and ready to play within ten (10)
minutes of this call time are subject to Match Set forfeiture.
- Match Disruptions: If a Player intentionally or accidentally pauses a Match by either pressing
the “Start/Options” button or disconnecting a controller, the Player that caused the pause is
subject to forfeiting the current round of the Match. If a Match Disruption occurs that is out
of control of the Players of the Match Set, such as action of an outside Player’s un-desynced
controller or a Game software crash or console hardware failure making the Players unable
to continue a Match, the Tournament Group shall order to restart the Match. Upon
restarting a Match, if any rounds were won prior to the Match Disruption, Players will
recreate the round count prior to continuation of the official Match.
- Button Binds: Sequence mapping is banned. A Player may not program functions on a
controller using methods outside the basic functions of the Game, including, but not limited
to, programmable and turbo controllers.
- Game Settings:
- Game version: PC/Steam, PlayStation 4, PlayStation 5, Xbox Series
- Rounds: 2 out of 3
- Time Limit: 99 seconds
- Control Type: Modern or Classic
- Illegal mods of any kind will result in immediate disqualification.
- Connectivity:
- For best match connectivity, Players must be using a wired internet connection to
the modem that connects a Player’s home network to the wider Internet. Any
derivative thereof that uses a wireless signal, or repurposes a wireless signal to a
“wired” connection, for a Player’s internet connection to the wider Internet cannot
be used.
- Due to unstable match connectivity, some internet service providers (“ISPs”) cannot
be used for Tournament play. Subject to change. Check with appropriate Discord of
applicable Region for details.
- Players identified with wireless or otherwise unstable connections are subject to
forfeiture in further matches, and participation in future Tournament events.
- All Matches will be played online using the in-game online lobby system. v. No
matches will be played offline during the online event.
- Players should be using their own individual system and account for the duration of
the Tournament. Any Players identified to be sharing a system and/or accounts are
subject to forfeiture in further Matches, and participation in future Tournament
events.
- If Players are able to connect to each other, the Match Set must be played.
- If Players are unable to connect to each other for a Match Set, whether through
direct invites to each other or alternative third-person lobbies, Tournament Group
may resort to a Best-of-One Coin Flip to determine the result of a Match Set and
continue forward with the remainder of the Tournament.